SHOWREEL 2016 : VISUAL EFFECTS

Showcasing technical visual effects work from 2011-2016. This includes Matchmove Supervising, Onset VFX Camera Supervising, Photogrammetry, Roto, RotoAnim, Intergrated Mocap and Animation, Modelling in Maya, Texturing, UV layout in Headus, Projections in Mari, Lighting, Lookdev/Rendering in Maya/Arnold and Compositing in…

DAY OF THE DEAD : SPECTRE (BOND 24) (2015)

During my stay at ILM, I used their in-house specific Camera and Lighting pipeline while working on Spectre, the latest Bond film. I produced vfx cameras, layout and lighting for the intro 'Day of the Dead' Sequence. Above is a short video…

FALCON FIGHT : ANT-MAN (2015)

While at ILM London, I produced Cameras and Layout using their in-house software, Zeno, for the fight sequence between Falcon and Ant-Man. There is no video vfx breakdown from ILM so above is a TV spot trailer featuring the 2…

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